Sunny Two: The Case
Defend Sunny the golden retriever from snack theft charges by choosing clever arguments and presenting evidence in a cozy mock trial.
How to play
- Read the witness's accusation and select the best dialogue response.
- Choose a piece of evidence from your satchel to present to the court.
- Watch the Guilt Meter change based on your argument and evidence choices.
- Type or speak a final cross-examination to sway the jury before the verdict.
Controls
- Touch
- Tap dialogue options, evidence, and buttons to progress the trial.
- Keyboard
- Type your final cross-examination using the keyboard.
- Mouse
- Click dialogue options, evidence, and buttons to progress the trial.
More about this game
Your goal is to keep Sunny's Guilt Meter below 70% by the end of the trial. In each round, a witness makes an accusation, and you must select the sharpest legal argument to lower the meter. You then present a piece of evidence, matching it to the witness for maximum relief. The trial ends after two witnesses and a final cross-examination, resulting in either a guilty verdict or an acquittal based on the final Guilt Meter.
Tips
- Choosing a good argument lowers guilt by 13%, but a bad one increases it by 8%, so read the room carefully.
- Match the right evidence to the witness; presenting the best exhibit reduces guilt by 17%, while a weak one offers less relief.
- In your final cross-examination, mention key details like Lisa, the pocket, or the crumb to maximize your Guilt Meter reduction.
Questions
How do I win the case?
You must keep the Guilt Meter below 70% by the end of the trial. Make good arguments, present relevant evidence, and write a strong final cross-examination to lower the meter.
Can I use evidence more than once?
Each piece of evidence can be used once per witness. Try to figure out which item best counters the specific accusation being made.
What happens if the Guilt Meter gets too high?
If the Guilt Meter reaches or exceeds 70% at the end of the trial, Sunny will be found guilty and sentenced to no treats for an hour.