The Mystery of Roseville
Listen to clues and follow scent trails to solve a mystery at Roseville Primary.
How to play
- Read the story text and choose how Jack responds.
- Tap pulsing hotspots to gather evidence.
- Collect 3 clues to unlock the next part of the story.
- Set a decoy lunchbox to catch the thieves.
- Confront the culprits to solve the mystery.
Controls
- Touch
- Tap choices to progress the story and tap hotspots to find clues.
- Keyboard
- Not supported.
- Mouse
- Click choices to progress the story and click hotspots to find clues.
More about this game
In The Mystery of Roseville Prima, you must solve the case of three missing items at a primary school. You read the story and make choices to gather evidence, such as finding Emma's unicorn or Harvey's snacks. The game progresses as you tap hotspots to uncover clues like braille labels or scent trails. You must collect 3 pieces of evidence to set a trap and catch the culprits. The run ends when you successfully confront the thieves and close the casebook.
Tips
- Make sure to tap all 3 pulsing hotspots during the investigation phase to gather enough evidence.
- If you get stuck, wait 6 seconds for a hint to appear at the bottom of the story text.
- Choosing to comfort Emma or check on Harvey first will increase your kindness score for the ending.
Questions
How do I find evidence?
During the investigation scene, tap the pulsing sense-markers on the screen. There are 3 to find: a braille label, a scent trail, and an echo marker.
What happens if I make the wrong choice?
If you make a wrong choice, like accusing someone too early, the game will warn you and let you try again. Your wrong choices are tracked for the ending text.
How do I catch the thieves?
After gathering 3 clues, you must plant a decoy lunchbox with a braille note inside. Then, follow Sunny to the lockers to catch them.