About this game

Jack & Gemma: First Contact

By @MsBlazeWolfLeleTaylo

  • Interactive Story
  • Cozy

Guide baby Jack toward the sound of jingling keys by moving toward the gentle audio pulses and visual rings.

How to play

  1. Listen for the gentle jingle of the keys pulsing every 2.4 seconds.
  2. Look for the three expanding rings to locate the sound's exact source.
  3. Hold and drag to make Jack crawl at a speed of 250.
  4. Reach the checkpoint within a 120-pixel radius to trigger a 1.5-second story pause.
  5. Complete all four checkpoints to finish the story and find baby Gemma.

Controls

Touch
Hold and drag anywhere on the mat to guide Jack toward the sound.
Keyboard
Use the Arrow Keys to crawl in the direction of the jingle.
Mouse
Click and hold to guide Jack toward the cursor on the mat.
More about this game

In Jack & Gemma: First Contact, you guide baby Jack across a play mat by following the sound of jingling keys. Your vision is limited to a small perception radius of 330 around Jack, which shifts by 18 percent as you crawl. You must rely on the audio pulses and visual rings to find the right direction. Reach all four checkpoints within a 120-pixel contact radius to complete the quiet journey and witness a touching moment between the two babies.

Tips
  • If you lose track of the sound, release the controls to stop crawling, listen, and watch for the three expanding rings.
  • The jingle pulses exactly every 2.4 seconds, giving you a steady rhythm to follow as you navigate the dark mat.
  • Your vision radius of 330 changes by 18 percent as you move, so keep an eye out for the keys when the circle expands.
Questions

How do I find the keys?

Listen for the jingle and watch for the three expanding rings that pulse from the keys' location every 2.4 seconds to guide your crawling.

Why is the screen mostly dark?

Jack finds his way by sound and instinct. You can only see within a limited perception radius of 330 around him, which slightly shifts as you move.

How many checkpoints are there?

There are exactly 4 checkpoints to reach. Hitting one within a 120-pixel radius triggers a 1.5-second memory pause, ending with Jack finding baby Gemma.

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