Emma: The Little Advocate
Help two-year-old Emma find the right words to explain her friend's white cane to a stranger by balancing courage and understanding in this interactive story.
How to play
- Read the stranger's dismissive comments or Jack's reactions displayed on the screen.
- Review the three possible dialogue responses for Emma at the bottom.
- Select the response that best balances kindness, firmness, or quiet support.
- Read the immediate feedback to see how your choice affected the two meters.
- Tap the 'Keep going' button to advance to the next conversational exchange.
Controls
- Touch
- Tap a dialogue choice to speak and advance the story.
- Keyboard
- Not supported.
- Mouse
- Click a dialogue choice to speak and advance the story.
More about this game
Emma: The Little Advocate is a short interactive dialogue game where you guide a toddler through a difficult conversation. When a stranger questions why Jack uses a white cane, you must choose Emma's responses across three distinct scenes. Each choice affects your Courage and Learning meters, starting at 15 and 10 points respectively. Firm answers build courage, while kind explanations help the stranger understand. The story ends after three exchanges, giving you a summary of how well you supported Jack and educated the stranger, along with a final badge.
Tips
- Firm answers can increase your Courage meter by up to 35 points, which is crucial for standing up for Jack's needs.
- Teaching answers can increase your Learning meter by up to 35 points, helping the stranger understand that a cane is a mobility tool.
- Aim for an average score of 80 or higher across both meters to unlock the strongest ending, earning the shining star icon.
Questions
How do I get the best ending?
To get the strongest ending, you need to balance your choices to achieve a combined average of 80 points or higher on your Courage and Learning meters by the end of the third scene.
What happens if I stay quiet?
Choosing to stay quiet or just giving a hug provides very little Courage or Learning, but it still comforts Jack. Your meters will barely increase, leading to a gentler but less educational ending.
How is the final badge determined?
The ending result card awards a specific badge based on your choices. You earn the 'Misconception challenged' badge if you successfully educate the stranger and protect Jack, or 'Jack supported' if you prioritize his feelings.